GAMING THE REAL WOLRD

GAMING THE REAL WORLD

Can games change the world? With cities everywhere struggling to cope with the population growth that increased urbanisation brings, can video games be harnessed to help the residents, especially young people, take part in planning, and fixing their own cities.

Today public spaces and entire cities are being designed, planned and played through the medium of games. The result of this "civic gamification" is that city architecture and urban planning is being democratized. Cities have become the ground zero for digital innovation and the debate about how our cities evolve has suddenly gone viral.

We follow three game companies navigating the space where urban planning and gaming meet. Lydia Winters at the game developer Mojang, the creators of Minecraft, Paradox Interactive and the game Cities: Skylines and José Sanches and his indie game Block'hood. How will our cities look in 20-100 years time?

INFO

Director & Producer: Anders Eklund

Duration: 74 min

Distribution: Java film

Festival & Awards:

One World (Czech Republic)

Transitions Film Festival (Australia)

Nuremberg International Human Rights Film festival 2017 (Germany)

One World (Slovakia)

Seoul international Architecture Film Festival (South Korea)

special screening at Singapore Design Centre

Nordisk Panorama FF (Sweden)

Arquitecture Film Festival in Lisbon 2018 (Portugal)

Architecture & Design Film Festival in New York 2018 (USA)

Glocal Film Festival 2018 (Sweden)

Architecture Film Festival in Rotterdam (Netherlands)

Architecture Film Festival in Zurich (Switzerland)

Urban Eye Film Festival 2018 (Romania)

Budapest Architecture Film Days 2019 (Hungary)

Arkitekturfilm Oslo 2019 (Norway)

Architecture & Design Film Festival in Washington DC 2019 (USA)

Architecture & Design Film Festival in Los Angeles 2019 (USA)

Docs In the City Film Festival 2019 (Netherlands)